SDL_events.h

Estructura SDL_ControllerButtonEvent

Una estructura que contiene información de eventos de botones del controlador del juego.

typedef struct SDL_ControllerButtonEvent
{
    Uint32 type;        /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    SDL_JoystickID which; /**< The joystick instance id */
    Uint8 button;       /**< The controller button (SDL_GameControllerButton) */
    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
    Uint8 padding1;
    Uint8 padding2;
} SDL_ControllerButtonEvent;

Miembros

type
SDL_CONTROLLERBUTTONDOWN o SDL_CONTROLLERBUTTONUP
timestamp
Marca de tiempo en milisegundos.
which
El id de instancia del joystick.
button
El botón del controlador (SDL_GameControllerButton)
state
SDL_PRESSED o SDL_RELEASED.