SDL_events.h
Estructura SDL_ControllerButtonEvent
Una estructura que contiene información de eventos de botones del controlador del juego.
typedef struct SDL_ControllerButtonEvent
{
Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
SDL_JoystickID which; /**< The joystick instance id */
Uint8 button; /**< The controller button (SDL_GameControllerButton) */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 padding1;
Uint8 padding2;
} SDL_ControllerButtonEvent;
Miembros
- type
- SDL_CONTROLLERBUTTONDOWN o SDL_CONTROLLERBUTTONUP
- timestamp
- Marca de tiempo en milisegundos.
- which
- El id de instancia del joystick.
- button
- El botón del controlador (SDL_GameControllerButton)
- state
- SDL_PRESSED o SDL_RELEASED.