SDL_events.h
Estructura SDL_ControllerButtonEvent
Una estructura que contiene información de eventos de botones del controlador del juego.
typedef struct SDL_ControllerButtonEvent { Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The controller button (SDL_GameControllerButton) */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ Uint8 padding1; Uint8 padding2; } SDL_ControllerButtonEvent;
Miembros
- type
- SDL_CONTROLLERBUTTONDOWN o SDL_CONTROLLERBUTTONUP
- timestamp
- Marca de tiempo en milisegundos.
- which
- El id de instancia del joystick.
- button
- El botón del controlador (SDL_GameControllerButton)
- state
- SDL_PRESSED o SDL_RELEASED.